[ ]:
import pytest
pytest.importorskip('pycuda')

Tutorial 01: Running pre-defined scenarios

lbmpy is a module to do Lattice Boltzmann simulations in Python.

In this tutorial you will get a broad overview of lbmpy’s features. We will run some of the included scenarios that come with lbmpy, like a channel flow and a lid driven cavity. This tutorial uses the simple, high-level API of lbmpy, while the following tutorials go into the low-level details.

The only prerequisite for this tutorial is basic Python and numpy knowledge.

What’s special about lbmpy ?

The LBM kernels (i.e. the functions that do all the computations) are not written in Python. Instead lbmpy generates optimized C or CUDA code for these kernels and compiles it using the pystencils module. In that way we get very fast LBM kernels, a lot faster than pure Python implementations and probably also faster than handwritten C kernels. This sounds complicated, but we don’t have to care about all this background work, since all compiled kernels are available as Python functions again. Thus lbmpy can be used just like any other Python package.

Lid Driven Cavity

We start by simulating a fluid in a rectangular box, where one wall (the lid) is moving. This is called a ‘lid driven cavity’. At the stationary walls no-slip boundary conditions are set, which enforce zero velocity at the wall. At the lid there is a velocity bounce back (UBB) boundary condition, which sets zero normal velocity and a prescribed tangential velocity.

We don’t have to set up all these boundary conditions manually since there is a function create_lid_driven_cavity that does all the work for us. This function takes the tangential velocity of the lid, which drives the flow. It is given in lattice units and to get a stable simulation it should be smaller than 0.1. The relaxation_rate determines the viscosity of the fluid: Small relaxation rates correspond to high viscosity. The relaxation_rate has to be between 0 and 2.

[2]:
ldc_scenario = create_lid_driven_cavity(domain_size=(80,50), lid_velocity=0.01, relaxation_rate=1.95)
ldc_scenario.method
[2]:
Moment Eq. Value Relaxation Rate
$1$ $\rho$ $1.95$
$x$ $u_{0}$ $1.95$
$y$ $u_{1}$ $1.95$
$x^{2}$ $\frac{\rho}{3} + u_{0}^{2}$ $1.95$
$y^{2}$ $\frac{\rho}{3} + u_{1}^{2}$ $1.95$
$x y$ $u_{0} u_{1}$ $1.95$
$x^{2} y$ $\frac{u_{1}}{3}$ $1.95$
$x y^{2}$ $\frac{u_{0}}{3}$ $1.95$
$x^{2} y^{2}$ $\frac{\rho}{9} + \frac{u_{0}^{2}}{3} + \frac{u_{1}^{2}}{3}$ $1.95$

The run method of the scenario runs the specified amount of time steps. When you run the next cell, 2000 time steps are executed and the velocity field is plotted. You can run the cell multiple times to see a time evolution.

[3]:
ldc_scenario.run(2000)
plt.vector_field(ldc_scenario.velocity_slice(), step=2);
../_images/notebooks_01_tutorial_predefinedScenarios_5_0.png

Variations to experiment with:

  • simulate with a higher relaxation_rate (i.e. higher Reynolds number), keep in mind that the relaxation_rate has to be smaller than 2. You might have to increase (domain_size) to keep the simulation stable and run more time steps to get to the stationary solution. You also might want to increase the step parameter for the plot, to reduce the number of arrows.

  • run a 3D simulation by adding a third dimension size to domain_size. The velocity property of the scenario is now a 3D field that has to be sliced before it can be plotted, e.g. ldc_scenario.velocity[:, :, 10, 0:2] generates a slice at z=10 and plot the x and y component of the velocity.

Fully periodic flow

Another simple scenario is a box with periodic boundary conditions in all directions. We initialize a non-zero initial velocity field, which is decaying over time due to viscous effects and the absence of driving forces or boundary conditions. In this example we initialize a shear flow where in one stripe the fluid is moving to the left, and everywhere else to the right. We perturbe this initial velocity field with random noise to get an instable shear layer.

[4]:
width, height = 200, 60
velocity_magnitude = 0.05
init_vel = np.zeros((width,height,2))
# fluid moving to the right everywhere...
init_vel[:, :, 0] = velocity_magnitude
 # ...except at a stripe in the middle, where it moves left
init_vel[:, height//3 : height//3*2, 0] = -velocity_magnitude
# small random y velocity component
init_vel[:, :, 1] = 0.1 * velocity_magnitude * np.random.rand(width,height)

plt.vector_field(init_vel, step=4);
../_images/notebooks_01_tutorial_predefinedScenarios_8_0.png

With this initial velocity field we create a simulation scenario:

[5]:
shear_flow_scenario = create_fully_periodic_flow(initial_velocity=init_vel, relaxation_rate=1.97)
[6]:
shear_flow_scenario.run(500)
plt.vector_field(shear_flow_scenario.velocity[:, :])
[6]:
<matplotlib.quiver.Quiver at 0x7fde7d315908>
../_images/notebooks_01_tutorial_predefinedScenarios_11_1.png

Instead of plotting a single point in time we create an animation. For this we first have to define an update function that runs a few time steps and returns the field to plot. This function is called iterations times, then the animation stops. To cancel the animation while it is running, hit the stop button in the IPython menu bar.

[7]:
def next_frame():
    shear_flow_scenario.run(50)
    return shear_flow_scenario.velocity[:, :]
display_animation(plt.vector_field_animation(next_frame, step=2), iterations=50)
../_images/notebooks_01_tutorial_predefinedScenarios_13_0.png

Vortices are created between the two layers. This phenomenon is called Kelvin-Helmholz Instability. For a better visualization of the vortices we can plot the vorticity of velocity field:

[8]:
plt.scalar_field(vorticity_2d(shear_flow_scenario.velocity[:, :]));
../_images/notebooks_01_tutorial_predefinedScenarios_15_0.png

Variations to experiment with:

  • make an animation of the vorticity

  • increase the relaxation_rate. What is the maximum relaxation rate you can get before the simulation gets unstable?

  • use an entropic method to get to higher relaxation rates:

entropic_shear_flow_scenario = create_fully_periodic_flow(initial_velocity=init_vel, method='trt-kbc-n4',
                                                          entropic=True, compressible=True)
entropic_shear_flow_scenario.kernel_params['omega_0'] = 1.999

Channel

In the last part of this tutorial you learn how to modify the boundary handling of scenarios. Therefor we set up a channel flow and place some objects into it.

The channel will be driven by a constant body force e.g. gravity which acts in x direction. Along the flow direction periodic boundary conditions are used whereas the walls are modeled with a noslip boundary condition.

[9]:
channel_scenario = create_channel(domain_size=(300,100), force=1e-7, initial_velocity=(0.025,0),
                                  relaxation_rate=1.97, optimization={'target': 'gpu'})

As in the last scenario, we specify an initial velocity here. Instead of passing a velocity value for every cell we specify here a constant for the complete domain.

[10]:
channel_scenario.run(10000)
plt.vector_field(channel_scenario.velocity[:, :], step=4);
../_images/notebooks_01_tutorial_predefinedScenarios_20_0.png

This is a 2D Poiseuille flow where a parabolic profile of the x velocity is expected for the stationary case.

[11]:
vel_profile = channel_scenario.velocity[0.5, :, 0]
plt.plot(vel_profile);
../_images/notebooks_01_tutorial_predefinedScenarios_22_0.png

The stationary state is not yet reached, you can run more time steps and see how the profile gets closer to a parabola.

Modifying boundaries

Lets first view the current boundary configuration:

[12]:
def draw_boundary_setup():
    fig = plt.figure(figsize=(10.0, 3.0))
    plt.boundary_handling(channel_scenario.boundary_handling)
    plt.axis('off');
draw_boundary_setup()
../_images/notebooks_01_tutorial_predefinedScenarios_24_0.png

In above plot you can see that the no-slip boundaries at the top and bottom of the channel, otherwise the channel is empty.

Since an empty channel is pretty boring, lets put an obstacle in it. We start with the simplest option: a rectangular, solid block. The rectangle is specified as a slice, similar to advanced numpy indexing. The make_slice function can also take float as indices for specifying the slice relative to the domain size. The following cell puts an obstacle into the domain that has one third of the channel height. Additionally we have to pass a function that defines what should happen at the boundary (here noSlip). By default, the name of the function is also the boundary name.

[13]:
from lbmpy.boundaries import NoSlip

wall = NoSlip()
channel_scenario.boundary_handling.set_boundary(wall, make_slice[0.2:0.25, 0:0.333])
[13]:
2

When plotting the boundary handling again, we see the rectangular obstacle:

[14]:
draw_boundary_setup()
../_images/notebooks_01_tutorial_predefinedScenarios_28_0.png

When setting and plotting boundaries the domain is actually 2 cells larger than originally specified. These so called ‘ghost layer’ slices are one cell thick and are automatically added at each domain boundary. They can be used to set boundaries and are also used for communication when running distributed memory parallel simulations. When specifying the slice, keep in mind that the domain is actually slightly larger. When plotting the simulation results the ghost layers are automatically removed.

To convert a cell back to domain, the same method can be used. To demonstrate this, we cut a piece out of the obstacle:

[15]:
channel_scenario.boundary_handling.set_boundary('domain', make_slice[0.2:0.235, 0.0333:0.3])
fig = plt.figure(figsize=(10.0, 3.0))
plt.boundary_handling(channel_scenario.boundary_handling)
plt.axis('off');
../_images/notebooks_01_tutorial_predefinedScenarios_30_0.png

To add non-rectangular obstacles one can also pass a mask array, which is True for cells where the boundary should be set. This is demonstrated in the next cell, where a sphere is placed in the channel.

[16]:
def set_sphere(x, y):
    shape = channel_scenario.domain_size
    mid = (0.5 * shape[0], 0.5 * shape[1])
    radius = 13
    return (x-mid[0])**2 + (y-mid[1])**2 < radius**2

channel_scenario.boundary_handling.set_boundary(wall, mask_callback=set_sphere)
draw_boundary_setup()
../_images/notebooks_01_tutorial_predefinedScenarios_32_0.png

Now, we run the simulation to see the flow aroung the obstacles:

[17]:
channel_scenario.run(10000)
plt.vector_field_magnitude(channel_scenario.velocity[:,:]);
../_images/notebooks_01_tutorial_predefinedScenarios_34_0.png

Variations to experiment with:

  • increase the Reynolds number. You might also have to increase the resolution, and/or use a more advanced method like cumulant or entropic stabilization