pystencils.codegen.config.GpuIndexingScheme.Blockwise4D#
- GpuIndexingScheme.Blockwise4D = 2#
On a 3D grid of 1D blocks, map the fastest coordinate onto the intra-block thread index, and slower coordinates onto the block index.
Supports up to four-dimensional iteration spaces. Using this indexing scheme, the iteration counters of up to four dimensions are assigned like follows, from slowest to fastest:
ctr_3 = blockIdx.z; ctr_2 = blockIdx.y; ctr_1 = blockIdx.x; ctr_0 = threadIDx.x;